﻿Known bugs:

*	When a Spirit Talisman: Spirit Aura is in the player inventory, the player cannot use the 
creative flying ability. This is not intentional, but if you are in creative, why would you 
have the need for the Spirit Aura anyway?

*	Lightning will continuously render. The extra bolts don’t actually strike. It is a cool 
effect, but, none–the-less, it is still a bug. This is due to an error in rendering on the
client or the server. Two lightning balls will appear, one for client and one for server,
but only one will register for magic dust consumption

*	If you can push the Windy aura in the right way, Steve will fly uncontrollably. 
There are safe guards in place, but who knows what you come up with

*	Some talismans have anomalous magic dust consumption

*	Projectile based talismans fail to render their projectiles

*	Centering of the Auric Pyroid's fire

Planned Changes:
*	New textures for the set stones, and talismans

*	New talisman themes for Metal and Enchanting(maybe)

*	New talisman variants: Astral Projection, Detonation Explosives, Lava Lake
Storage, Stone Wall Generator, Omni-Aura

*	Mobs to drop ingredients to make talisman variations (Mostly Done)

*	Custom sounds(not likely)

*	New magic dust function – brewing(not likely)

*	New names for mobs and various items

*	New models for mobs

*	Thinking about a name change for the entire mod

*	Fixes to Windy Aura to allow damage

*	Particle effects

*	New function for various essence: a usable item that gives a talisman effect
ex. Anti Water Essence used on water will replace that block with the technical
air block used in the aura
--------------------------------------------------------------------
--- Talisman Craft 1.7.10-1180-1.0.0
*Various last minute fixes

*Updated Forge

*Initial Online Release
--- Talisman Craft 1.7.10-1170-0.5.0
*Updated to experimental version of forge

*Changed name of the mod to Talisman Craft

+Added crafting recipe for Evaporation Aura

*Fixed centering on the Fiery Aura Talisman

+Put down some ground work for the new fire talisman

*Renamed each mob

*Either this forge update, or the last fixed lightning rendering. Single Strike talisman 
now renders lightning properly

--- Talismania 1.7.2-1121-0.4.0
*Updated Forge

*Updated textures

*Fixed the Anti Water Aura deleting non water blocks and changed name to 
Water Suppression Aura

*Added Cave Friendly version of Anti Water Aura called Water Evaporation
Aura

*Fixed (hopefully) the centring on the Fiery Mob

--- Talismania 1.7.2-1060-0.3.5
+Added Swim Aura Water Talisman with set stone and crafting recipe

*Updated a few textures

+Added Icy Aura Water Talisman with set stone and crafting recipe

+Added Ice Shard item

bug:
Ice shard entity and single string lightning ball entity do not render properly

---	Talismania 1.7.2-1060-0.3.4
*Added Air Mob, should spawn like bats as they behave as such.
These drop windy essence

*Changed textures for the ice shard and lightning projectiles


---	Talismania 1.7.2-1060-0.3.3
*Fixed many logic issues with magic dust consumption

1. Convert Mob Talisman now uses 5 dust (Balancing)
2. Mining Talismans no longer uses dust when it fails to destroy any blocks
3. Dust consumption loops in various talismans will no longer duplicate dust
4. Convert Plant Talisman now uses 2 dust (Balancing)
5. Lightning Talisman uses 2 dust instead of 5, as it should

+Added Electric Eminator with recipe

+Added recipes for lightning set stones

+Added Windy Essence

+Added recipes for air set stones

*Cleaned up some code


---	Talismania 1.7.2-1060-0.3.2
*Reduced the flight distance of the Aerial Fling Talisman.

*Changed the name of the Player Fling Talisman to Aerial Fling Talisman

*New function for the imbue aspects of the Life Talisman-item interaction 
with living entities, allowing a little strategy with pets, or more difficult enemies

+Added Fiery Mob-Spawns in nether and deserts

+Added Fiery Essence, Anti Water Essence

+Added crafting recipe for Fiery Set Stone, Anti Water Set Stone

+Added Anti Water Mob-Spawns in oceans, beaches, and swamplands


---	Talismania 1.7.2-1060-0.3.1
*Set a safeguard in the Player Fling Talisman to prevent its use while the 
Windy Aura is active. This solves an issue with Steve flying uncontrollably.

*Named and textured remaining set stones (some textures will be changed)

*Crafting recipes for most set stones


---	Talismania 1.7.2-1060-0.3.0
+Added crafting recipes for excess crystals to be converted into magic dust as an alternate source

+Added crystal blocks

*Updated Aragonite texture to be more accurate to the crystal itself. Fixed the glitch with 
the crystalline air texture improperly rendering on the item frame

*Updated to forge 1.7.2-10.12.1.1060

*Changed safety guards to the Windy Aura on the Air Talisman to prevent the player 
from moving uncontrollably and forcing the game to crash. In the process, I discovered 
a bug with damage velocity. If Steve is damaged with the aura on, he will fly in uncontrollably 
up and to the side. Due to this, Steve will now be invincible with this aura on. However, 
the magic dust consumption rate per tick has increased

*Along with previous change, the Windy Aura no longer speeds the player up while 
Steve is flying or when he is in water

+Added new mode to the Air Talisman, Fling. It shoots Steve in the direction that he is facing

*Fixed the Anti-Water Aura air block to replace itself based on what it replaced 
at the start; if Steve nears non-source water blocks, then they will be replaced by an air 
block that will randomly disappear and leave behind a non-source water block. Same is true 
for source blocks. This is to help preserve the original water placement. The aura will still 
redirect waterfalls

-Talismans no longer change mode; it is simpler, easier, and more controllable 
to separate them with unique crafting recipes.

+Added ingredients for the crafting hierarchy: Talisman Crafting Base and Set 
Stones that correspond to each talisman

+Added new creative tabs to hold every new item in an easy to find spot

-Removed the last traces of the original base talisman classes. While this was 
done I squished a bug where the Sand and Stone Talismans worked regardless of whether Steve 
has magic dust or not


---	Talismania 1.7.2-1024-0.2.1
+Added Air Talisman

+Re-added Crystalline Air

*Fixed crash bug with the Fire Talisman

*Fixed Water Talisman to change modes

*Added logic to determine which way the player faces allowing the two different vertical mining modes 
on Stone and Sand Talismans to be compressed into one

*In order to solve the ‘multi-instance’ issue not allowing talismans to be independent, the talisman 
will now destroy itself and create a new item stack upon switching modes. This also allows for textures 
to show the mode rather than the damage meter, and multi-player compatibility 

*The above requires the player to right click with the talisman in hand to enforce the change in 
modes (sometimes it will revert back to a previous mode a few seconds after the button is pressed). 
This is to avoid having to use the NBT tag compound as Forge changed how it works(idk how to use it now)

*The above also solved a couple bugs including lightning rendering, and possibly item stack updating


---	Talismania 1.7.2-1024-0.2.0
*Updated to forge 1.7.2-10.12.0.1024

*Basically restarted the entire mod to fit new functions

-Removed a few basic features, including multiplayer/multi-instance compatibility, for the time being

+Added new locations to find crystals (mostly including all the sub-biomes introduced to 1.7, 
some of which are not mentioned)
Notable:
	Ruby-mesa
	Sapphire-ice mountains, taiga, beach
Citrine-forest hills
Smoky Quartz-swampland, extreme hills, roofed forest
Aragonite-forest, birch forest
Amethyst-savanna

+Added block validity to new 1.7 blocks


---	Talismania 1.6.4-965-0.1.0
*Updated to forge 1.6.4-9.11.1.965

*Rewrote a lot of code 

*Fixed the Life Talisman Convert Mob to Essence item drop bug; the one where you can’t pick it up

*Changed the creative tab of Spirit, Life, Sand, Stone, and Water talismans to Tools

-Removed unused items: Hematite, Amber, Crystalline Air


---	Talismania 1.6.4-916-0.0.5
*Rewrote the Spirit Talisman class. Invisible form is now implemented. I did this to squish a 
bug that was rather unexplainable.

*Changed the Spirit Form mode to be much less glitchy. This is now the second mode.

+Added toggle dialog to auras

*Talismans now utilize the NBT Tag Compound and packets to store the mode data and separate the 
workings of multiple instances of a single talisman. This means that the mod is more compatible 
with Multi-Player

*The blocks placed by the Water Talisman Anti-Water Aura now spawn water when they automatically 
despawn, allowing for the recreation of a clean surface on the ocean. These blocks still modify 
the path of waterfalls (I’m not changing that so be careful around any player made structures.)

*Fixed a bug where the Convert Living Mob to Essence mode was not working in creative


---	Talismania 1.6.4-916-0.0.4
+Added the Fire Aura mode to the Fire Talisman

+Added the Anti-Water Aura mode to the Water Talisman. Night vision recommended.

+^^^Added a water-impeding block for the Anti-Water Aura. These randomly disappear. 
Must destroy one in order to place a torch

+Added Convert Living Mob to Essence mode to Life Talisman. Bug: drops a copy 
of the pile of essence that the player can’t pick up. Does not affect the number 
of essence dropped

+Added a few screenshots to display recipes for things

+Added Amber 

*Changed Magic Air Crystal to Crystalline Air


---	Talismania 1.6.4-916-0.0.3
+Added Life Talisman

+Added Magic Air Crystal

+Added Life Essence

*Fixed a problem in my logic with a few of the modes on a couple talismans, specifically: 
fire talisman mode1, water talisman mode 1, and spirit talisman mode 2

*Changed the textures of the talismans to more suitable and more interesting versions

*Modified how many times you have to change through the modes to get to a working one

+Added an experimental configuration file for changing IDs automatically to reduce 
conflict with other mods. Warning Back up your maps as this will change things

*The mod displays the correct version now, mistake on my part for not remembering to 
change the number in the code


---	Talismania 1.6.4-916-0.0.2
+Added Spirit Talisman

+Added native textures

+Added Sand Talisman

+Added Hematite, Aragonite

*Named the talisman modes

*Made Crystals Actually Spawn

	Amethyst - jungle
	Aragonite- plains
	Citrine- desert hills	
	Sapphire- ocean
	Ruby- desert
	Smoky Quartz- ice mountain 
	
*Various fixes
	
	
---	Talismania 1.6.4-916-0.0.1
*forge 1.6.4-9.11.1.916
